🔗 Share this article Tetris Couldn't Succeed at The Game Awards — A New Category May Address This Issue Whenever a major honors show draws close, there’s always a clamor to include additional classifications to recognize underappreciated efforts and fill the hearts of fans who have specialized interests. A fellow writer previously argued supporting a scary games classification. It would be amazing. The same goes for tabletop games, which is someone's personal cause. However, I must insist if I try to elbow in front since similar to blinkered fanatics, there's a strong justification for why my demand stands as crucial and important of all. This is the request: We need an award type for logic-based games. Categorizing Game Types Organizing artistic expressions isn't exact; it remains highly personal, and typically spark debates and end in fuzzy definitions. This explains why cinema institutions avoid this approach. But it is an essential concession for the industry of gaming, that demonstrate such variety it's challenging to consider them a single creative category. For comprehensive acknowledgment of interactive entertainment excellence to receive acknowledgment, and to ensure all game types to have a chance for representation, specific award classifications remain vital. Current Gaming Award Categories Prominent interactive entertainment events offer these genre categories for Action-oriented games, Adventure-action titles, RPG experiences, Combat games, Sim/Strategy, plus athletic and racing experiences. Collectively, these six categories successfully include numerous genres, making space possible for most games within them. This doesn't apply to brain-teasing titles. No suitable classification appears to put them. Examine these examples from outstanding current releases, showing diverse approaches: structural challenges in a particular game, intense tile-matching in a different title, thought-provoking social scenarios from additional release. What category would fit them between these six categories? Nowhere, that’s where. The Representation Problem There are dozens outstanding logic titles released every year without proper recognition at major award shows, except when they manage to fit classification types such as Handheld titles, Virtual reality experiences, or the intensely contested small studio competitions. An iconic brain-teaser got overlooked completely during that awards season A different innovative game missed out in 2019 Popular arranging title was overlooked that year Only a few logic titles managed to sneak into niche award types Importance of Logic Titles These are often small games, but the art behind logic titles is of massive significance. Famous handheld logic titles rank among the most-played games worldwide maintaining this status for over a decade. The iconic tile-matching title competes with famous sandbox experiences for the title of most purchased experience; it additionally competes for top gaming experience. Brain-teasers form essential building blocks within interactive entertainment, while interacting with diverse game types. Recommendation and Reasoning Puzzle games wouldn’t have this problem. One could readily select five nominees with fascinating, diverse, deserving games every year with ease — perhaps, with difficulty, given the need to exclude many worthy titles. And to reiterate, these include experiences without proper classification in important events. Brain-teaser creators function at the challenging frontier of video game design, creating some of essential manifestations of gaming itself. Just like film action specialists, they warrant appreciation. We shouldn't delay generations.